In Hand2Note, a “tank” refers to a participant exhibiting a very sluggish decision-making course of. This habits is characterised by extended intervals of inactivity throughout their flip to behave, usually considerably exceeding the common deliberation time for comparable conditions. For instance, a participant would possibly spend an unusually lengthy period considering a name or increase determination, even when going through a comparatively simple situation.
Figuring out excessively sluggish gamers provides a number of benefits. Observers can probably infer details about their thought processes, revealing uncertainty, complexity of their technique, and even makes an attempt at deception. Moreover, it contributes to a extra complete understanding of opponent tendencies, which might help in future sport technique. Traditionally, analyzing participant decision-making time has been a related consider sport idea research.