The time period represents a selected software program software centered across the digital depiction of Hanuman, typically leveraging digital actuality (VR) or related applied sciences. The applying might supply customers immersive experiences, interactive functionalities, or academic content material associated to the deity. For instance, it would present a digital tour of locations related to Hanuman, or permit customers to work together with a 3D mannequin in a simulated surroundings.
The importance of such purposes resides of their capacity to supply novel strategies for cultural engagement and spiritual training. The interactive and immersive nature presents potential advantages over conventional strategies. Traditionally, the illustration of deities by artwork and storytelling has been central to cultural preservation and the transmission of non secular narratives; these purposes characterize a up to date evolution of those practices.